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Planning Poker Baseline

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Story point estimation is all about relative sizing. In order to compare the amount of work of one story to another, we need to identify a base story in order to define the base story point size.

Poker planning is a powerful tool to make faster and more accurate estimations. Most important of all, it is used to make the boring meetings fun again! This app can be used in scrum poker planning sessions anywhere. To estimate PBIs you need to choose an average story and assign it a number of points (for example 5). Then you compare all other stories to that story and assign points accordingly. My question is, are you really supposed to compare every single story to that original story from the beginning of the project? A poker planning, or scrum poker session involves product owners or customers and editors. The session begins with each estimator holding a deck of value-based cards ranging in sequence. We recommend the following: 0, 1, 2, 3, 5, 8, 13, 20, 40 and 100.

It will be important to know that story points follow fibonacci series and have 0, ½, 1, 2, 3, 5, 8, 20, 40, 100 numbers. So when we talk about a base story, we essentially are talking about a one story point story.

A Base User Story

A base user story is the smallest possible piece of work that delivers business value to the user.

As an example – a team may decide that on a search screen, adding one additional field may be the smallest piece of work for them.

That additional field may in turn require some changes in the existing UI, some changes in an existing Service to get that field from a database, and a DAO may already have that field with it. Apart from these changes in code, the team may need to do some testing around it. This team considers it a 1 pointer story.

Sometimes, the team may still feel that there can be a smaller one compared to what they have right now, in future. In such a case, they can still consider this story as a baseline but can term it as 2 pointer or a 3 pointer story.

Planning Poker

Story point sizing estimation in general is done through planning poker. This game is played among all team members.

Planning Poker Baseline Template

Every team member gets poker cards with fibonacci numbers (0, ½, 1, 2, 3, 5, 8, 13, 20, 40, 100).

Acceptance Criteria and Specification with Examples

Before a team plays planning poker, the team has a conversation around the readiness of a story. In this conversation, the team discusses the user story along with its acceptance criteria and ensures that there are no unanswered questions remaining that would stop them from working on that card, be dev, test or whatever.

When it comes to acceptance criteria, human brains are generally not that great at understanding abstractions when first exposed to them, but they’re really good at understanding concepts with enough concrete examples.

The more examples we are given, the more likely we are to correctly understand the intended meaning. So it makes a lot of sense to collaboratively discuss as a team the specifications (acceptance criteria) with examples.

Here’s an example of a user story along with specifications with examples

User story: Customer who buys three books gets free shipping

And here are acceptance scenarios with example for this story. If I buy 2 books, I don’t get free shipping. Shorthand poker hands emoji. Another scenario with example – if I buy 3 books, I get free shipping.

As any Scrum team is a cross-functional team, people bring varied perspectives during this conversation.

In turn these perspectives help in discovering the missing specifications with the help of relevant examples.

This whole conversation helps in coming out with a better shared understanding around the user-story.

As and when the team-members are fine with their understanding of the user story, they are ready to play Poker.

Playing Planning Poker

Planning Poker is all about comparing the relative size of a user story with respect to a baseline story, i.e. let’s find out if the amount of work involved in the story is similar to baseline story, or is twice, thrice or 5 times… compared to the baseline.

This understanding of the amount of work involved happens based on what needs to be done to implement the story, and based on its complexity, uncertainty and risk.

If team members are not clear on the how part of the user story, someone having a better understanding about it, explains it to the rest of the team members. In process if required, she may browse through the code-base as well to make things clearer.

As and when people are clear around the amount of work involved, they are ready to play the planning poker.

In planning poker, the facilitator asks team members to select one of the fibonacci numbers from the poker cards and keep it with them till she says “show”.

The idea is to avoid influencing the team-members in this way. The team-members also should avoid saying something like, “Ah. This one is easier and should be a 3 pointer”, as it again influences other team members.

When a facilitator asks the team to show the cards, everyone together show their cards.

If everyone has the same number, that becomes the size of the card. Otherwise, the facilitator asks the team-members with the highest and the lowest Poker neural net. numbers to explain their reasons on why they have high and low numbers.

These team-members then explain their reasons. Rest of the team-members can ask them questions as they explain. As this conversation on their reasons get over, the facilitator may ask to play the poker again for the same user-story and help the team to move to a consensus around story point.

As you see all this conversation is not about the amount of time involved but around the work involved. There is no reason to have conflict when the discussion is all about the work involved as mentioned in the earlier post.

It may happen, people come to the consensus as they play the poker for second time for that card.

In case they still have different numbers, the facilitator negotiates with the odd-one out to come to a consensus with the rest of the team members if possible.

Just to make sure, the whole idea is NOT about the correctness of the estimate but about the shared understanding among team members.

The estimate is anyways an educated guess and slight differences should not cause a concern.

This way the card gets sized to a story point and the team moves to the next card.

More on Story Points and Agile Estimation

Planning Poker Baseline Meaning

This post is part of a blog post series on story points and agile estimation. To read rest of the posts on the subject, please navigate to All About Story Points and Agile Estimation Series.

In Story sizing, team does a comparative analysis between all of the stories for the project. Let’s look at the typical story sizing steps.

For each story to be sized, do the following as a team(Product Owner, Core Scrum team including developers, testers & scrum master).

1. Identify base stories.

It is very important to identify one or multiple base or reference story against which you would do relative sizing of the backlog. Best slot machine apps to win real money. This story is picked from current product backlog or a different story which we have done earlier. But what is important is the understanding of this sory is same among everyone on the team. Team should be confident of this base story.

2. Talk through the requirements of the story.

Product Owner or a business analyst will answer questions and provide explanation about what exactly this story entails.

Planning Poker Baseline
Planning

3. Discuss and jot down things you want to remember when implementing this story.

These can be bullet points on the story card or text in the “notes” section of a tool. This is best done by Scrum Master who can add these details as and when discussions are on.

4. Some of these questions team ask themselves when they start sizing.

1. Design: What will we have to learn before we can start work on this story?

2. Coding which include tests: How much code will need to be written for this story? Have we written similar code before?

3. Acceptance Testing: How much work is involved in helping the customer to automate the acceptance tests for this story?

Planning Poker Baseline Rules

4. Integration Points: Does this story have external dependencies?

5. Expertise: Does anyone of us have done similar story before?

6. Complexity: Is it a straightforward story or it includes complexity either from business logic perspective or from technical perspective

7. Uncertainty/risk: How certain we are for instance in getting the dependencies in time or test data we requested.

5. Find some point of relative comparison.

If this story is about the same amount of work as one you have already sized, give it the same number of points. If it is more difficult, give it a proportionally higher value. If this story is similar to another but less complex because of the learning from previous story, give it a lower value.

6. Reach a consensus among entire team present as to the size of the story as per Definition of Done.

7. Validate that your estimates are internally consistent among stories as you go along.

8. Periodically ensure that all of the 1’s are about the same, all of the 2’s match, etc.

Likewise, the team should agree that a five-point story is roughly twice as much work as a two-point story.

In story point estimates, it does not matter if your estimates are correct or incorrect as long as team arrives to a shared understanding on a user story. We will talk about this and many other aspects of estimation in coming posts.

Planning Poker Baseline Games

So what is your experience in using this technique till now? Please share.

More on Story Points and Agile Estimation

This post is a part of a blog post series on story points and agile estimation. To read rest of the posts on the subject, please navigate to All About Story Points and Agile Estimation Series.





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